Tuesday, November 24, 2009

Paranoia

You're not paranoid if they're really out to get you.

Sunday I played in my first Paranoia RPG game since... the KGB game sophomore year of college? Something like that.

Gid-R-Ley returned to Alpha Complex, this time as a member of the Armed Forces (laser rifle and mystery grenades!) as part of a team of five crack troubleshooters (or are they troubleshooters on crack?) charged with protecting the 425 Mark IV Warbot. So far we're down five clones (I got first death!), with one person down two and one person down none. All of the kills have been by party members. As near as I can tell the greatest danger to the 425 Mark IV Warbot is us. The second greatest danger to the party are the mobile anti-personnel mines that appear have somewhat suicidal artificial intelligence, and pain sensors. You know you're in Alpha Complex when a mine says "Ouch."

Much hilarity, much laser fire, and in the war between the Gamemaster and the Players we seem to be ahead on points. :-)

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